Reading Maps

Journeys from fiction drawn on the real world

George MacDonald Fraser · 1990 · overland

Sent as a reluctant spy into the Punjab on the eve of the First Sikh War, Flashman is entangled in the murderous intrigues of the Lahore court and the fate of the Koh-i-Noor diamond before the terrible clash of the Khalsa and the Company on the Sutlej at Ferozeshah and Sobraon.

  1. 1
    Simla

    The British hill station from which Flashman is sent, unwilling, into the Sikh kingdom.

  2. 2
    Lahore

    The Khalsa capital and its poisonous court, where the Maharani's schemes swirl about the throne.

  3. 3
    Ferozeshah

    The Sutlej battlefield where the Company army barely survives a desperate two-day fight.

  4. 4
    Sobraon

    The final battle on the river that breaks the Khalsa and ends the war.

  • Scroll to load more
Powered by MapTiler

Flashman and the Mountain of Light Map: George MacDonald Fraser's Journey